After all, during MOTHER 2 I was accused of delaying the game because I was digging holes at Mt. Akagi. Iwata: Thats not it at all. (laughs).The discussion goes on for quite a long time as they pore over every detail they could possibly think of to explain exactly what happened when they pulled the plug on the ill-fated Nintendo 64 game theyd been working on for a total of six years.I recommend sitting down to read it when youve got time to burn.Upcoming games are announced on the 24th, but some people may be surprised to see MOTHER 3 absent from the lineup.
![]() Im very sorry to say this, but weve recently decided to discontinue the games development. What happened is that we couldnt keep our promise to release it on the Nintendo 64. It would have had far too much an impact on other projects like Project Dolphin. The reason were quitting is not because its not going well, or because the ends not in sight. ![]() How far would you say we got with MOTHER 3 before we had to let it go. You could say we were halfway done, or you could say we were only fifteen percent in. But if I had to generalize it, I get the impression we were maybe around thirty percent done overall. But I dont think theres much sense in discussing a games completion level in numbers when theres a time factor. There are many elements to itlike the compression of the scenarios, and the questions along with it: Is the scenario written well Are the characters ready Then theres the question of whether the programming fundamentals are even capable of compressing the scenarios yet. Last year I felt much more overwhelmed by how much underlying programming we had left to finishit wasnt about how many scenarios were ready. The thirty percent Iwata is referring to is the length of the overall scenario. The at least sixty Miyamotos referring to is how much of the work was done from a creators perspective. If we found a problem, wed use every strategy in the book to comb through the issues one at a time, and if we found a part that was still lacking, wed reinforce it. It was just a cycle of that, and it allowed us to accelerate up to a certain level and ultimately bring it to the over sixty that Miyamoto referred to. Miyamotos a very strict guyeven if you think somethings ninety percent done, hes the one saying This aint even halfway done So if Miyamoto says it was over sixty percent done, yo u could assume it was much further along than thatit was at a point where you could tell us, You couldve finished it if you just did it. It was just the bad timing of maintaining the power required to finish the rest of the project when we have all these other things we needed to take care of. That brought us to the sad, unfortunate circumstances this time around of being impossible to finish. If we didnt bother polishing anything and simply tossed it all in, wed have been able to finish it in a short time, but would it even be a legitimate product if we did that We had to do it right. Im sure some staff, too, question whether it really was impossible in the end. After all, during MOTHER 2 I was accused of delaying the game because I was digging holes at Mt. Akagi. Iwata: Thats not it at all.
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